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Feb 13, 2010

Belousov-Zhabotinsky reaction with hexagonal cellular automaton on a GPU

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Labels: Belousov-Zhabotinsky, cellular automata, fragment shader, GPU, hexagonal, Moore, neighborhood, OpenGL

Feb 7, 2010

Line of sight on a hexagonal grid

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7 comments
Labels: algorithm, bresenham, hexagonal, line, line of sight
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