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Mar 28, 2010

Margolus neighborhood in cellular automata: "TM GAS" and "Critters" on a GPU

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Labels: cellular automata, fragment shader, GPU, Margolus, neighborhood, OpenGL

Mar 20, 2010

Pre-python gdb scripting: dissecting a JVM core dump (part 1/2)

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Labels: core dump, gdb, java, jvm, scripting
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