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Jan 30, 2010

Conway's "Life" and "Brian's Brain" cellular automata using GPU

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1 comments
Labels: Brian's Brain, cellular automata, fragment shader, GPU, Life, Moore, neighborhood, OpenGL

Jan 25, 2010

Bresenham's line drawing algorithm on a hexagonal grid

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4 comments
Labels: algorithm, bresenham, hexagonal, line
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      • Conway's "Life" and "Brian's Brain" cellular autom...
      • Bresenham's line drawing algorithm on a hexagonal ...
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