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Showing posts with label fragment shader. Show all posts
Showing posts with label fragment shader. Show all posts

Jan 1, 2012

Quasicrystals as a sum of waves on a GPU

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1 comments
Labels: fragment shader, GPU, OpenGL

Apr 10, 2010

Fluid dynamics with cellular automata on a GPU

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0 comments
Labels: cellular automata, fragment shader, GPU, hexagonal, Moore, neighborhood

Mar 28, 2010

Margolus neighborhood in cellular automata: "TM GAS" and "Critters" on a GPU

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Labels: cellular automata, fragment shader, GPU, Margolus, neighborhood, OpenGL

Feb 13, 2010

Belousov-Zhabotinsky reaction with hexagonal cellular automaton on a GPU

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Labels: Belousov-Zhabotinsky, cellular automata, fragment shader, GPU, hexagonal, Moore, neighborhood, OpenGL

Jan 30, 2010

Conway's "Life" and "Brian's Brain" cellular automata using GPU

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2 comments
Labels: Brian's Brain, cellular automata, fragment shader, GPU, Life, Moore, neighborhood, OpenGL
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  • ▼  2012 (1)
    • ▼  January (1)
      • Quasicrystals as a sum of waves on a GPU
  • ►  2010 (10)
    • ►  December (1)
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